Ignore:
Timestamp:
07/24/19 11:23:45 (5 years ago)
Author:
bln4
Message:

Renamed Frame.getItems() to Frame.getSortedItems() to better represent its functionality.

-> org.apollo.ApolloGestureActions
-> org.apollo.ApolloSystem
-> org.expeditee.actions.Actions
-> org.expeditee.actions.Debug
-> org.expeditee.actions.ExploratorySearchActions
-> org.expeditee.actions.JfxBrowserActions
-> org.expeditee.actions.Misc
-> org.expeditee.actions.Navigation
-> org.expeditee.actions.ScriptBase
-> org.expeditee.actions.Simple
-> org.expeditee.agents.ComputeTree
-> org.expeditee.agents.CopyTree
-> org.expeditee.agents.DisplayComet
-> org.expeditee.agents.DisplayTree
-> org.expeditee.agents.DisplayTreeLeaves
-> org.expeditee.agents.GraphFramesetLinks
-> org.expeditee.agents.TreeProcessor
-> org.expeditee.gio.gesture.StandardGestureActions
-> org.expeditee.gui.DisplayController
-> org.expeditee.gui.FrameCreator
-> org.expeditee.gui.FrameIO
-> org.expeditee.io.DefaultTreeWriter
-> org.expeditee.io.JavaWriter
-> org.expeditee.io.PDF2Writer
-> org.expeditee.io.TXTWriter
-> org.expeditee.io.WebParser
-> org.expeditee.io.flowlayout.XGroupItem
-> org.expeditee.items.Dot
-> org.expeditee.items.Item
-> org.expeditee.items.ItemUtils
-> org.expeditee.network.FrameShare
-> org.expeditee.stats.TreeStats


Created ItemsList class to wrap ArrayList<Item>. Frames now use this new class to store its body list (used for display) as well as its primaryBody and surrogateBody.

-> org.expeditee.agents.Format
-> org.expeditee.agents.HFormat
-> org.expeditee.gio.gesture.StandardGestureActions
-> org.expeditee.gui.Frame
-> org.expeditee.gui.FrameUtils


Refactorted Frame.setResort(bool) to Frame.invalidateSorted() to better function how it is intended to with a more accurate name.

-> org.expeditee.agents.Sort


When writing out .exp files and getting attributes to respond to LEFT + RIGHT click, boolean items are by default true. This has always been the case. An ammendment to this is that defaults can now be established.
Also added 'EnterClick' functionality. If cursored over a item with this property and you press enter, it acts as if you have clicked on it instead.

-> org.expeditee.assets.resources-public.framesets.authentication.1.exp to 6.exp
-> org.expeditee.gio.gesture.StandardGestureActions
-> org.expeditee.gio.input.KBMInputEvent
-> org.expeditee.gio.javafx.JavaFXConversions
-> org.expeditee.gio.swing.SwingConversions
-> org.expeditee.gui.AttributeUtils
-> org.expeditee.io.Conversion
-> org.expeditee.io.DefaultFrameWriter
-> org.expeditee.items.Item


Fixed a bug caused by calling Math.abs on Integer.MIN_VALUE returning unexpected result. Due to zero being a thing, you cannot represent Math.abs(Integer.MIN_VALUE) in a Integer object. The solution is to use Integer.MIN_VALUE + 1 instead of Integer.MIN_VALUE.

-> org.expeditee.core.bounds.CombinationBounds
-> org.expeditee.io.flowlayout.DimensionExtent


Recoded the contains function in EllipticalBounds so that intersection tests containing circles work correctly.

-> org.expeditee.core.bounds.EllipticalBounds


Added toString() to PolygonBounds to allow for useful printing during debugging.

-> org.expeditee.core.bounds.PolygonBounds

Implemented Surrogate Mode!

-> org.expeditee.encryption.io.EncryptedExpReader
-> org.expeditee.encryption.io.EncryptedExpWriter
-> org.expeditee.encryption.items.surrogates.EncryptionDetail
-> org.expeditee.encryption.items.surrogates.Label
-> org.expeditee.gui.FrameUtils
-> org.expeditee.gui.ItemsList
-> org.expeditee.items.Item
-> org.expeditee.items.Text


???? Use Integer.MAX_VALUE cast to a float instead of Float.MAX_VALUE. This fixed some bug which I cannot remember.

-> org.expeditee.gio.TextLayoutManager
-> org.expeditee.gio.swing.SwingTextLayoutManager


Improved solution for dealing with the F10 key taking focus away from Expeditee due to it being a assessibility key.

-> org.expeditee.gio.swing.SwingInputManager


Renamed variable visibleItems in FrameGraphics.paintFrame to itemsToPaintCanditates to better represent functional intent.

-> org.expeditee.gui.FrameGraphics


Improved checking for if personal resources exist before recreating them

-> org.expeditee.gui.FrameIO


Repeated messages to message bay now have a visual feedback instead of just a beep. This visual feedback is in the form of a count of the amount of times it has repeated.

-> org.expeditee.gui.MessageBay


Updated comment on the Vector class to explain what vectors are.

-> org.expeditee.gui.Vector


Added constants to represent all of the property keys in DefaultFrameReader and DefaultFrameWriter.

-> org.expeditee.io.DefaultFrameReader
-> org.expeditee.io.DefaultFrameWriter


Updated the KeyList setting to be more heirarcial with how users will store their Secrets.

-> org.expeditee.settings.identity.secrets.KeyList

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/org/expeditee/gui/FrameGraphics.java

    r1413 r1415  
    141141                EcosystemManager.getGraphicsManager().clear(backgroundColor);
    142142
    143                 List<Item> visibleItems = new LinkedList<Item>();
     143                List<Item> itemsToPaintCanditates = new LinkedList<Item>();
    144144                List<Widget> paintWidgets;
    145145
     
    147147                        // Add all the items for this frame and any other from other
    148148                        // frames
    149                         visibleItems.addAll(toPaint.getAllItems());
     149                        itemsToPaintCanditates.addAll(toPaint.getAllItems());
    150150                        paintWidgets = toPaint.getAllOverlayWidgets();
    151151                        paintWidgets.addAll(toPaint.getInteractiveWidgets());
    152152                } else {
    153                         visibleItems.addAll(toPaint.getVisibleItems());
    154                         visibleItems.addAll(toPaint.getVectorItems());
     153                        itemsToPaintCanditates.addAll(toPaint.getVisibleItems());
     154                        itemsToPaintCanditates.addAll(toPaint.getVectorItems());
    155155                        paintWidgets = toPaint.getInteractiveWidgets();
    156156                }
     
    181181
    182182                if (clip == null) {
    183                         paintItems = visibleItems;
     183                        paintItems = itemsToPaintCanditates;
    184184                } else {
    185185                        fillOnlyItems = new HashSet<Item>();
    186186                        paintItems = new LinkedList<Item>();
    187                         for (Item i : visibleItems) {
     187                        for (Item i : itemsToPaintCanditates) {
    188188                                if (clip == null || i.isInDrawingArea(clip.getBounds())) {
    189189                                        paintItems.add(i);
     
    201201                // Only paint files and lines once ... between anchored AND free items
    202202                PaintPictures(paintItems, fillOnlyItems, paintedFillsAndLines);
    203                 PaintLines(visibleItems);
     203                PaintLines(itemsToPaintCanditates);
    204204
    205205
     
    380380
    381381                List<Item> toFill = new LinkedList<Item>();
     382               
    382383                for (Item i : toPaint) {
    383384                        // Ignore items that have already been done!
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