Ignore:
Timestamp:
07/24/19 11:23:45 (5 years ago)
Author:
bln4
Message:

Renamed Frame.getItems() to Frame.getSortedItems() to better represent its functionality.

-> org.apollo.ApolloGestureActions
-> org.apollo.ApolloSystem
-> org.expeditee.actions.Actions
-> org.expeditee.actions.Debug
-> org.expeditee.actions.ExploratorySearchActions
-> org.expeditee.actions.JfxBrowserActions
-> org.expeditee.actions.Misc
-> org.expeditee.actions.Navigation
-> org.expeditee.actions.ScriptBase
-> org.expeditee.actions.Simple
-> org.expeditee.agents.ComputeTree
-> org.expeditee.agents.CopyTree
-> org.expeditee.agents.DisplayComet
-> org.expeditee.agents.DisplayTree
-> org.expeditee.agents.DisplayTreeLeaves
-> org.expeditee.agents.GraphFramesetLinks
-> org.expeditee.agents.TreeProcessor
-> org.expeditee.gio.gesture.StandardGestureActions
-> org.expeditee.gui.DisplayController
-> org.expeditee.gui.FrameCreator
-> org.expeditee.gui.FrameIO
-> org.expeditee.io.DefaultTreeWriter
-> org.expeditee.io.JavaWriter
-> org.expeditee.io.PDF2Writer
-> org.expeditee.io.TXTWriter
-> org.expeditee.io.WebParser
-> org.expeditee.io.flowlayout.XGroupItem
-> org.expeditee.items.Dot
-> org.expeditee.items.Item
-> org.expeditee.items.ItemUtils
-> org.expeditee.network.FrameShare
-> org.expeditee.stats.TreeStats


Created ItemsList class to wrap ArrayList<Item>. Frames now use this new class to store its body list (used for display) as well as its primaryBody and surrogateBody.

-> org.expeditee.agents.Format
-> org.expeditee.agents.HFormat
-> org.expeditee.gio.gesture.StandardGestureActions
-> org.expeditee.gui.Frame
-> org.expeditee.gui.FrameUtils


Refactorted Frame.setResort(bool) to Frame.invalidateSorted() to better function how it is intended to with a more accurate name.

-> org.expeditee.agents.Sort


When writing out .exp files and getting attributes to respond to LEFT + RIGHT click, boolean items are by default true. This has always been the case. An ammendment to this is that defaults can now be established.
Also added 'EnterClick' functionality. If cursored over a item with this property and you press enter, it acts as if you have clicked on it instead.

-> org.expeditee.assets.resources-public.framesets.authentication.1.exp to 6.exp
-> org.expeditee.gio.gesture.StandardGestureActions
-> org.expeditee.gio.input.KBMInputEvent
-> org.expeditee.gio.javafx.JavaFXConversions
-> org.expeditee.gio.swing.SwingConversions
-> org.expeditee.gui.AttributeUtils
-> org.expeditee.io.Conversion
-> org.expeditee.io.DefaultFrameWriter
-> org.expeditee.items.Item


Fixed a bug caused by calling Math.abs on Integer.MIN_VALUE returning unexpected result. Due to zero being a thing, you cannot represent Math.abs(Integer.MIN_VALUE) in a Integer object. The solution is to use Integer.MIN_VALUE + 1 instead of Integer.MIN_VALUE.

-> org.expeditee.core.bounds.CombinationBounds
-> org.expeditee.io.flowlayout.DimensionExtent


Recoded the contains function in EllipticalBounds so that intersection tests containing circles work correctly.

-> org.expeditee.core.bounds.EllipticalBounds


Added toString() to PolygonBounds to allow for useful printing during debugging.

-> org.expeditee.core.bounds.PolygonBounds

Implemented Surrogate Mode!

-> org.expeditee.encryption.io.EncryptedExpReader
-> org.expeditee.encryption.io.EncryptedExpWriter
-> org.expeditee.encryption.items.surrogates.EncryptionDetail
-> org.expeditee.encryption.items.surrogates.Label
-> org.expeditee.gui.FrameUtils
-> org.expeditee.gui.ItemsList
-> org.expeditee.items.Item
-> org.expeditee.items.Text


???? Use Integer.MAX_VALUE cast to a float instead of Float.MAX_VALUE. This fixed some bug which I cannot remember.

-> org.expeditee.gio.TextLayoutManager
-> org.expeditee.gio.swing.SwingTextLayoutManager


Improved solution for dealing with the F10 key taking focus away from Expeditee due to it being a assessibility key.

-> org.expeditee.gio.swing.SwingInputManager


Renamed variable visibleItems in FrameGraphics.paintFrame to itemsToPaintCanditates to better represent functional intent.

-> org.expeditee.gui.FrameGraphics


Improved checking for if personal resources exist before recreating them

-> org.expeditee.gui.FrameIO


Repeated messages to message bay now have a visual feedback instead of just a beep. This visual feedback is in the form of a count of the amount of times it has repeated.

-> org.expeditee.gui.MessageBay


Updated comment on the Vector class to explain what vectors are.

-> org.expeditee.gui.Vector


Added constants to represent all of the property keys in DefaultFrameReader and DefaultFrameWriter.

-> org.expeditee.io.DefaultFrameReader
-> org.expeditee.io.DefaultFrameWriter


Updated the KeyList setting to be more heirarcial with how users will store their Secrets.

-> org.expeditee.settings.identity.secrets.KeyList

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/org/expeditee/gio/input/StandardInputEventListeners.java

    r1097 r1415  
    5252               
    5353                @Override
    54                 public boolean onInputEvent(InputEvent event)
    55                 {
     54                public boolean onInputEvent(InputEvent event) {
    5655                        // Only interested in keyboard/mouse events
    5756                        if (event.getInputType() != InputType.KBM) return false;
     
    7776                }
    7877               
    79                 public boolean isKeyDown(Key key)
    80                 {
     78                public boolean isKeyDown(Key key) {
    8179                        return (key != null) && (_keyState[key.ordinal()] == Boolean.TRUE);
    8280                }
    8381               
    84                 public boolean isMouseButtonDown(MouseButton button)
    85                 {
     82                public boolean isMouseButtonDown(MouseButton button) {
    8683                        return (button != null) && (_mouseState[button.ordinal()] == Boolean.TRUE);
    8784                }
    8885               
    89                 public boolean isOnlyMouseButtonDown(MouseButton button)
    90                 {
     86                public boolean isOnlyMouseButtonDown(MouseButton button) {
    9187                        if (button == null) return false;
    9288                       
     
    9894                }
    9995               
    100                 public boolean isAnyMouseButtonDown()
    101                 {
     96                public boolean isAnyMouseButtonDown() {
    10297                        for (MouseButton button : MouseButton.values()) {
    10398                                if (isMouseButtonDown(button)) return true;
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