source: trunk/src/org/expeditee/settings/identity/secrets/KeyList.java@ 1415

Last change on this file since 1415 was 1415, checked in by bln4, 5 years ago

Renamed Frame.getItems() to Frame.getSortedItems() to better represent its functionality.

-> org.apollo.ApolloGestureActions
-> org.apollo.ApolloSystem
-> org.expeditee.actions.Actions
-> org.expeditee.actions.Debug
-> org.expeditee.actions.ExploratorySearchActions
-> org.expeditee.actions.JfxBrowserActions
-> org.expeditee.actions.Misc
-> org.expeditee.actions.Navigation
-> org.expeditee.actions.ScriptBase
-> org.expeditee.actions.Simple
-> org.expeditee.agents.ComputeTree
-> org.expeditee.agents.CopyTree
-> org.expeditee.agents.DisplayComet
-> org.expeditee.agents.DisplayTree
-> org.expeditee.agents.DisplayTreeLeaves
-> org.expeditee.agents.GraphFramesetLinks
-> org.expeditee.agents.TreeProcessor
-> org.expeditee.gio.gesture.StandardGestureActions
-> org.expeditee.gui.DisplayController
-> org.expeditee.gui.FrameCreator
-> org.expeditee.gui.FrameIO
-> org.expeditee.io.DefaultTreeWriter
-> org.expeditee.io.JavaWriter
-> org.expeditee.io.PDF2Writer
-> org.expeditee.io.TXTWriter
-> org.expeditee.io.WebParser
-> org.expeditee.io.flowlayout.XGroupItem
-> org.expeditee.items.Dot
-> org.expeditee.items.Item
-> org.expeditee.items.ItemUtils
-> org.expeditee.network.FrameShare
-> org.expeditee.stats.TreeStats


Created ItemsList class to wrap ArrayList<Item>. Frames now use this new class to store its body list (used for display) as well as its primaryBody and surrogateBody.

-> org.expeditee.agents.Format
-> org.expeditee.agents.HFormat
-> org.expeditee.gio.gesture.StandardGestureActions
-> org.expeditee.gui.Frame
-> org.expeditee.gui.FrameUtils


Refactorted Frame.setResort(bool) to Frame.invalidateSorted() to better function how it is intended to with a more accurate name.

-> org.expeditee.agents.Sort


When writing out .exp files and getting attributes to respond to LEFT + RIGHT click, boolean items are by default true. This has always been the case. An ammendment to this is that defaults can now be established.
Also added 'EnterClick' functionality. If cursored over a item with this property and you press enter, it acts as if you have clicked on it instead.

-> org.expeditee.assets.resources-public.framesets.authentication.1.exp to 6.exp
-> org.expeditee.gio.gesture.StandardGestureActions
-> org.expeditee.gio.input.KBMInputEvent
-> org.expeditee.gio.javafx.JavaFXConversions
-> org.expeditee.gio.swing.SwingConversions
-> org.expeditee.gui.AttributeUtils
-> org.expeditee.io.Conversion
-> org.expeditee.io.DefaultFrameWriter
-> org.expeditee.items.Item


Fixed a bug caused by calling Math.abs on Integer.MIN_VALUE returning unexpected result. Due to zero being a thing, you cannot represent Math.abs(Integer.MIN_VALUE) in a Integer object. The solution is to use Integer.MIN_VALUE + 1 instead of Integer.MIN_VALUE.

-> org.expeditee.core.bounds.CombinationBounds
-> org.expeditee.io.flowlayout.DimensionExtent


Recoded the contains function in EllipticalBounds so that intersection tests containing circles work correctly.

-> org.expeditee.core.bounds.EllipticalBounds


Added toString() to PolygonBounds to allow for useful printing during debugging.

-> org.expeditee.core.bounds.PolygonBounds

Implemented Surrogate Mode!

-> org.expeditee.encryption.io.EncryptedExpReader
-> org.expeditee.encryption.io.EncryptedExpWriter
-> org.expeditee.encryption.items.surrogates.EncryptionDetail
-> org.expeditee.encryption.items.surrogates.Label
-> org.expeditee.gui.FrameUtils
-> org.expeditee.gui.ItemsList
-> org.expeditee.items.Item
-> org.expeditee.items.Text


???? Use Integer.MAX_VALUE cast to a float instead of Float.MAX_VALUE. This fixed some bug which I cannot remember.

-> org.expeditee.gio.TextLayoutManager
-> org.expeditee.gio.swing.SwingTextLayoutManager


Improved solution for dealing with the F10 key taking focus away from Expeditee due to it being a assessibility key.

-> org.expeditee.gio.swing.SwingInputManager


Renamed variable visibleItems in FrameGraphics.paintFrame to itemsToPaintCanditates to better represent functional intent.

-> org.expeditee.gui.FrameGraphics


Improved checking for if personal resources exist before recreating them

-> org.expeditee.gui.FrameIO


Repeated messages to message bay now have a visual feedback instead of just a beep. This visual feedback is in the form of a count of the amount of times it has repeated.

-> org.expeditee.gui.MessageBay


Updated comment on the Vector class to explain what vectors are.

-> org.expeditee.gui.Vector


Added constants to represent all of the property keys in DefaultFrameReader and DefaultFrameWriter.

-> org.expeditee.io.DefaultFrameReader
-> org.expeditee.io.DefaultFrameWriter


Updated the KeyList setting to be more heirarcial with how users will store their Secrets.

-> org.expeditee.settings.identity.secrets.KeyList

File size: 1.7 KB
Line 
1package org.expeditee.settings.identity.secrets;
2
3import java.util.List;
4import java.util.function.Predicate;
5
6import org.expeditee.gui.Frame;
7import org.expeditee.items.Text;
8import org.expeditee.setting.ArraySetting;
9import org.expeditee.setting.TextSetting;
10
11public class KeyList {
12
13 public static final TextSetting PersonalKey = new TextSetting("The AES key used to secure your profile frame - do not share with anyone!", "PersonalKey") {
14 @Override
15 public Text generateText() {
16 Text t = new Text("PersonalKey");
17 return t;
18 }
19 };
20
21 public static final TextSetting PrivateKey = new TextSetting("The RSA key used to decrypt things encrypted with your RSA public key - do not share with anyone!", "PrivateKey") {
22 @Override
23 public Text generateText() {
24 Text t = new Text("PrivateKey");
25 return t;
26 }
27 };
28
29 public static final ArraySetting<Text> UserLabels = new ArraySetting<Text>("The labels (and their associated keys) that you have either created or recieved.",
30 "UserLabels", new Text[] { }) {
31
32 @Override
33 public boolean setSetting(Text text) {
34 Frame child = text.getChild();
35 if (child == null) {
36 return false;
37 }
38
39 Predicate<Text> hasNoData = t -> {
40 List<String> data = t.getData();
41 return data == null || data.isEmpty();
42 };
43 List<Text> textItems = child.getBodyTextItems(false);
44 textItems.removeIf(hasNoData);
45 _value = textItems.toArray(new Text[] {});
46
47 return true;
48 }
49
50 @Override
51 public Text generateRepresentation(String label, String frameset) {
52 Text t = new Text(label);
53
54 createChildFrame(frameset, t, "My Labels");
55
56 return t;
57 }
58 };
59}
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